

Hungary led by Matthias Corvinus (S-Tier: Domination) Corvinus, (Latin for raven) fought for his people and brought a golden age to Hungary Phoenicia 56/100- Extremely reliant on coasts generally difficult to use.Georgia 58/100- Bonuses are extremely factor-dependent generally difficult to use.Norway 59/100- Berserkers have tight time-frame, can be difficult to use no clear cut victory path.In short, if you are looking for a challenge to attain a deity victory, try it with one of these civs. These are civs which either don’t have a clear victory type, or their victory type is gained much easier by other civs. England (Eleanor) 61/100- Eleanor cannot train redcoats, one of England's primary strengths.ĭ-tier civs I find to be the most difficult to play, or just the most underwhelming.France (Catherine) 62/100- Spies in general can be unreliable making their bonus tricky to use.Netherlands 63/100- Bonuses are unfocused the unique unit is underwhelming.Khmer 64/100- Unique unit is awkward and difficult to use for a peaceful/religious civ.India (Chandragupta) 65/100- war of territorial expansion can be hard to proc and other civs can offset it by declaring war first.Mapuche 68/100- abilities/bonuses are too diverse, making their playstyle somewhat awkward.Spain 68/100- requires high faith and gold to use effectively heavy reliance on religion.Greece (Gorgo) 69/100- must be constantly at war to attain the culture bonus.Playing with these civs can prove more difficult to secure a victory. These civs might have strengths but are not as easy to make use of as other civs. India (Gandhi) 72/100- Main faith bonus severely reliant on the availability of other religions/civs.Ĭ-Tier civs don’t have enough overall power or have easily exploitable weaknesses.Sumeria 73/100- A war-mongering civ who also has alliance bonuses can be difficult to manage.Rome 74/100- No real bonuses toward any particular victory condition.America 74/100- Unique units can be difficult to use effectively.Brazil 74/100- Only unique unit is a ship, little to no survivability bonuses.Mongolia 74/100- Heavy reliance on cavalry makes for heavy vulnerability to anti-cavalry.Indonesia 75/100- extreme reliance on water faith must be split between boats and missionaries.Arabia 75/100- Great Prophet earned last means less belief choices for a religious civ.Scythia 75/100- Extremely vulnerable to anti-cavalry units, Kurgan is underwhelming.Poland 76/100- Generally too scattered: war-like civ with unique building that requires peace.Egypt 76/100- Reliance on floodplains/rivers for small bonuses sphinx too split between.China 76/100- Wonder bonus production only lasts for 2 eras when it is difficult to defend.Kongo 78/100- No ability to win a religious victory/reliance on rainforests.France (Eleanor) 78/100- wonder focus absorbs needed production for defense.Macedon 78/100- reliance on troop production drains gold which is needed for upgrades.England (Victoria) 78/100- Heavy reliance on water, using engineers efficiently can be difficult for newer players.Cree 78/100- Unique unit is underwhelming, no real victory advantage/focus.Scotland 79/100- No real military advantages/war of liberation often difficult to attain.Aztec 79/100- Heavy reliance on another civ being close enough to use Eagle Warriors effectively.These civs may also have exploitable weaknesses, or their strengths dwindle too quickly. B-Tier civs may be good in more than one area, but whose bonuses are too different to be easily focused. A-Tier Civs: Overall Power Ratingsī-Tier civs are civs who excel toward at least one victory type, but not quite as much as A-Tier civs. A-Tier civs are relatively well-rounded and if played well have a strong chance of securing a win. These civs have advantages toward at least one victory type, and any weaknesses can more or less be covered. S-Tier Civs: Overall Power RatingsĪ-Tier civs can be incredibly strong in the hands of a skilled player. Whether you seek victory through guns or theology, these are the civs who can achieve it best. S-Tier civs can pursue any victory type but excel in achieving 1 or 2 types of victory in particular, and have little to no weaknesses.
CIV 6 WIKI RELIC HOW TO
In Civilization, no matter how good a player you are, victory can only come from good teamwork with your civ.Ī victory in Civilization VI can be achieved through either religion, culture, diplomacy, science, or domination.įrom S-tier to D-tier we rank each civs talent for achieving one of the five main victory types and show you how to connive, convert, or conquer your way to victory. What Are The Most Powerful Civilizations in Civ 6?Īny sports enthusiast knows that good players win games but good teams win championships.
